Friday, 30 November 2012


Here are some character shots for the policeman, which is still WIP. There needs work on the textures but im getting there. There are also some shots of the environments, again need some more work on the textures.

Tuesday, 23 October 2012

Third Year Film

I am now in my third year of BA(Hons) Animation, at UWE Bristol, and i have decided to create a short 2-3 minute CGI film, however if things don#t go to plan then a showreel would be the second option. The Film is called "Split", and involves two cops and  a robber, there will be a foot chase and some dark secrets unravels towards the end.
Hopefully in this Year I'll hone my skills and also my concept art, due to finally getting a Wacom Tablet. It is only a cheap version, however I realise i need to practice a lot on digital drawing before spilling my money on a better tablet, this will suit me just fine. Here are a couple of teaser images for my film:

Thursday, 20 September 2012

Finished gun

I have been improving my gun from the previous post, I realised that i had too little detail to the gun which made it look bare and pretty boring, with my lack of decent texture skills i decided to fill the gun up with little bits and  bobs. If you haven't already noticed the gun is able to fold up and switch from a double-barrel to a sniper-type gun.

A few updated renders of the gun in process, its starting to take shape so you should be able to figure out what i'm making fairly quickly. still a way to go, I want to take my time for this little project of mine. 

Saturday, 1 September 2012

Late Post

Been a bit lazy with my posts, just because I am. we have postponed our short film for the time being. Charlie is a bit busy. However I am working on a little model myself, wont give away too much but heres a sneak preview. 

Tuesday, 31 July 2012

A sneak preview of what Me and Charlie are up to with the characters I created from previous posts. Still a way to go so heres a clip from WIP footage.

Saturday, 14 July 2012

Tuesday, 3 July 2012

Character Update

Been Preoccupied by Euro 2012, so here's the characters for the short film that me and Charlie is working on. Not going to give too much away. Should be good!!!
There are a few issues with the hands but will be getting that sorted. Also the red should be redder for the right character. The one on the left also need teeth. So still WIP

Sunday, 10 June 2012

First character completed

The first character for the short film is completed, still needs rigging but I'm 2/3 of the way through.

Sunday, 3 June 2012

Short story

I have finished second year of my animation course. Now I'm going to be working on a short film with Charlie (his link is the left of my blog). I won't be revealing too much about the story but hopefully it'll look pretty cool. It'll give me a good chance to work on our animation skills. I didn't design these Charlie did.
Heres a WIP of one of the characters.

Here is the other character still WIP:

Saturday, 5 May 2012


I've decided to call it Jimmy, not the final one, however, added some gattling guns on the hands. need to figure out how to get the textures on the body. Then it'll be pretty awesome... hopefully. The textures on the gun are simple blinns, so they need to be roughed up a bit.

Here are the low poly version, used a transfer mapping to put the high poly version onto a lower poly mesh, this way I can use it to be rigged and then animated without it lagging or struggle too much. Need to figure out how to get the textures out from zbrush version, or i'd have to do them manually in photoshop :(
Above Prev poly count (tris): 1531904
Below Low poly count (tris): 4944

Thursday, 3 May 2012

ZBrush Painting

I've gone a bit crazy with ZBrush poly painting feature, basically where you can physically paint your sculptures in the program. I could do this in sculptris on my laptop however, due to my lack of graphic cards, is impossible. Looks pretty good atm so will be going a step further by working out how to put all these lovely textures onto a UV map... It took me about a while to find out how to get into a poly painting mode, so it may take a while... before i take it any further.

Tuesday, 1 May 2012

Missed ZBrush

I came back to Uni to come back to ZBrush, and have missed the software over the Easter. I decided to sculpt a random thing - android slug- to try out how fast and to get used to the software again. Turned out pretty well, but could add much more detail to it. I might go back to it and finish it off proper.  

Friday, 20 April 2012

nearly there!

Heres my game chracter head and body so far, the transfer map didn't work too well (for the head) so scrapped that, however, been focusing more on the hair, and some transparency maps to go along with it. Although the modelling of the head isn't very good, I have to admit, mainly cause I didn't spend too much time on it.

Wednesday, 11 April 2012

More sculptris

I have been exploring Sculptris to see what it can do, and also find out how much my laptop can take, which probably isn't the best idea... however, I feel like it's a bit limited in features, but can still produce fairly high-quality sculpts. Considering its free, what more could I ask for. Here is  adragon head i made in about 2 hours... maybe need to speed up a bit :) There is also another feature which, due to my graphics card, I cannot explore, and that is the paint feature. It allows me to paint my models in Sculptris, and really go to town with my models, but unfortunately that wont happen...yet

some textures, not the best...

Better texture, slightly

Thursday, 5 April 2012

Transfer mapping using sculptris

I decided to do a transfer map after creating some test creases on some clothes i made for the boy in the game, and it looks pretty good, the UV mapping wasn't affected so it looks like its a complete success! Wooo!!

mixed normal map and bump, not a good idea
Full  normal mapped figure

Wednesday, 4 April 2012


Sculptris is another program that is free to use released by Pixologic, the same company that made ZBrush. A very nice program to use, although its nowhere near the power or the vast array of features as its big brother, it can do sculpting very easily. Much easier to use then ZBrush, and has about 20 buttons, in the right hands you could easily make anything that is as good as in ZBrush. Hear are a couple of models i've done in Sculptris and rendered in Maya

Thursday, 29 March 2012

Transfer mapping

Well, i'm getting used to Z Brush even more, this head took about 3 hours to make, but i was experimenting with different brushes and stuff called alphas which i used for the stubble and hair.
I brought it into Maya, and transferred it onto a lower polygon mesh, all very quickly i must add, cause the results are quite unusual...