Collection of my work and anything that interests me. Any comments are welcomed, good or bad, i like to know what I'm doing right, or wrong. Enjoy!
Also check out my Pictures page where i do my own pictures in my own time.
I decided to make something with more emphasis on texturing and the associated maps, such as the reflections, specular and diffuse maps. Although in this case the normal map didn't matter too much. I made a fairly simple space helmet and spent more time and effort on the maps, gave it a simple render, and in all honesty i feel it has come out very nicely.
my texturing has also come a long way from what i used to do and i can see the mistakes i used to make, granted from now on i wont be making them again. At least i hope not. Regardless, heres some wireframe renders and the finished piece.
I have continued some more hand painted work which I am growing more accustomed to and enjoying making quite a bit.
here I have made a small hut which I am thinking of putting together a small town, or scenery, and putting into Unity3D. Should be interesting.
I've done some of the textures, but is not finished yet. looking nice at the moment.
An updated version of my hut at the moment. I have added some "garnish" in the form of some grass clumps, fences and added an island to place it on, some of the textures, such as the roof and the rocks on the island will need some more cleaning up.
I updated the textures, mainly of the hut roof and also the cement to give a warmer texture to the feel of the hut. By adding a directional light with a reddish tone enhances the warmth furthermore. Overall, I feel that this has been a successful little project for myself.
I've added some simple trees to give the scene a bit more natural feel, i like the leaves. The texture for the house and the fence surrounding it is below 2048 x 2048
I have been busy with another project where the material is kept tight, thus the absence from the blog for a while. Regardless i have been checking out some hand painted textures on Youtube, and checking out how they go about doing them.
Here is my attempt, although it took me some time to create the textures. I probably will speed up in future :)
I decided to update my gun a little bit, mainly the lights and the render to give it a bit more life.
I have been hard working on my hard-modelling in Maya to solidify my modelling skills. I decided to model one of my favourite cars.Still lighting the damn thing, which is proving trickier than I had expected. I want the results to look natural yet have lighting streaks which highlights the curvatures of the car and at the same time giving a more dramatic effect to the final image.
I have been away for a while...well just lazy..not dead...not yet. Here's something I have been working on. Getting my animation back up to speed with an 11 Second Club animation. It is for the January 2014 entry. Took a rig from their site called 'Norman' and animated him. Quite Please. Hope you are too. Around two weeks on and off.