Wednesday, 8 October 2014


I decided to make something with more emphasis on texturing and the associated maps, such as the reflections, specular and diffuse maps. Although in this case the normal map didn't matter too much. I made a fairly simple space helmet and spent more time and effort on the maps, gave it a simple render, and in all honesty i feel it has come out very nicely. 

my texturing has also come a long way from what i used to do and i can see the mistakes i used to make, granted from now on i wont be making them again. At least i hope not. Regardless, heres some wireframe renders and the finished piece.

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