Showing posts with label CGI. Show all posts
Showing posts with label CGI. Show all posts

Sunday, 19 October 2014

Pumpkins...

Halloween is near. So I thought I'd make something relatable, its also an old design I once did, that I thought I turn into something good. WIP



WIP, Textures added along with a Normal Map, I might need to clean up the normal map further, the segment curves in the pumpkin aren't defined enough and don't look that nice yet. 


Happy Halloween




Wednesday, 8 October 2014

Helmets...

I decided to make something with more emphasis on texturing and the associated maps, such as the reflections, specular and diffuse maps. Although in this case the normal map didn't matter too much. I made a fairly simple space helmet and spent more time and effort on the maps, gave it a simple render, and in all honesty i feel it has come out very nicely. 

my texturing has also come a long way from what i used to do and i can see the mistakes i used to make, granted from now on i wont be making them again. At least i hope not. Regardless, heres some wireframe renders and the finished piece.





Friday, 12 September 2014

Hut Hand Painted

I have continued some more hand painted work which I am growing more accustomed to and enjoying making quite a bit.

here I have made a small hut which I am thinking of putting together a small town, or scenery, and putting into Unity3D. Should be interesting.

I've done some of the textures, but is not finished yet. looking nice at the moment.


An updated version of my hut at the moment. I have added some "garnish" in the form of some grass clumps, fences and added an island to place it on, some of the textures, such as the roof and the rocks on the island will need some more cleaning up. 


I updated the textures, mainly of the hut roof and also the cement to give a warmer texture to the feel of the hut. By adding a directional light with a reddish tone enhances the warmth furthermore. Overall, I feel that this has been a successful little project for myself. 



I've added some simple trees to give the scene a bit more natural feel, i like the leaves. The texture for the house and the fence surrounding it is below 2048 x 2048




Sunday, 24 August 2014

Hand painted Textures

I have been busy with another project where the material is kept tight, thus the absence from the blog for a while. Regardless i have been checking out some hand painted textures on Youtube, and checking out how they go about doing them.

Here is my attempt, although it took me some time to create the textures. I probably will speed up in future :)


Texture WIP

I decided to update my gun a little bit, mainly the lights and the render to give it a bit more life.





Friday, 20 April 2012

nearly there!

Heres my game chracter head and body so far, the transfer map didn't work too well (for the head) so scrapped that, however, been focusing more on the hair, and some transparency maps to go along with it. Although the modelling of the head isn't very good, I have to admit, mainly cause I didn't spend too much time on it.








Thursday, 5 April 2012

Transfer mapping using sculptris

I decided to do a transfer map after creating some test creases on some clothes i made for the boy in the game, and it looks pretty good, the UV mapping wasn't affected so it looks like its a complete success! Wooo!!



mixed normal map and bump, not a good idea
Full  normal mapped figure



Wednesday, 21 March 2012

E-Learner Props

I have been modelling props for a E-learner group who want to use CGI and animation to help Trainee Nurses. They want a hospital and some other scenery such as gym and bar.  We have split up a list of props to model and texture, here are some that I have finished their not particularly that interesting however it is good work experience:
ECG Machine
X Ray Machine

Hospital Plugs

Blood Pressure Machine (unfinished)

Saturday, 11 February 2012

Game Stadium

Some shot of the stadium, obviously these are rendered and wouldn't be needed in the game, but still looks nice to see what it does come out as. The stadium will be the main centerpiece of the game, so will need to look attractive, no pressure hehe. Also I have redesigned the old man, simply because the cloak may have been a bit of a problem come the modelling and animating, in the previous design. 






Wednesday, 8 February 2012

Game characters

We are working on a game for our second semester of our second year in animation, and we've decided to create a game level. Should be exciting and interesting. We are now calling ourselves Gestic Games Here are some concept art for the game:

Find out more GesticGames.weebly.com






Monday, 30 January 2012

Saloon textured

the lighting needs to be adjusted a bit more...more trial and error
Nearly there with the texturing just needs to add a few more minor detail and should be there...ooooo


Thursday, 12 January 2012

P99

Working on a p99 pistol. Some WIP shots, working on the textures for the gun.



Sunday, 1 January 2012

lights and texture

I thought that I should practice some of my lighting in Maya, so quickly modelled a rooms and popped some textures and lighting. Took me a while to get the lighting right. It somewhat reminds me of The Simpsons, maybe its the wallpaper...

WIP of room, with untextured objects

Shadows were too dark, so dropped them a tad in the picture below

The finalised lighting for the room

Wednesday, 16 November 2011

Final Character

Finally, my character for Before Man Invented Fire is complete!!!! Here are some WIP shots and the final too...