Here are the low poly version, used a transfer mapping to put the high poly version onto a lower poly mesh, this way I can use it to be rigged and then animated without it lagging or struggle too much. Need to figure out how to get the textures out from zbrush version, or i'd have to do them manually in photoshop :(
Above Prev poly count (tris): 1531904
Below Low poly count (tris): 4944