Saturday 23 February 2013

Speed modelling

i am modelling at a quicker pace, and trying to texture faster aswell, hopefully this will be useful in future.
A mech i am modelling, and need to set out UV, then texturing. around 3 days. a more cartoony mech, which allows me to model more cartoon characters, but a chance to do some more metallic textures.





Tuesday 19 February 2013

Devil Finished

Here is my Devil character finished, specular map, normal maps and texture map are all finalised. I will be adding a transparency map later to give the hair the extra depth, regardless, the lighting and rendering is also very important with scenes such as these, which will I will also be focused on but not with too much depth. I would say I'm pretty pleased with the outcome and will fit nicely into my showreel. I am deciding whether I need a background, i want to keep it simple but maybe tempted to make a backdrop. Regarless, I have been modelling a character that my friend charlie drew in class. He does very cartoony characters which is good for me to stray away from my style at times. Need to finalise some textures and need some nice textures for the outift.