Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Wednesday, 8 October 2014

Helmets...

I decided to make something with more emphasis on texturing and the associated maps, such as the reflections, specular and diffuse maps. Although in this case the normal map didn't matter too much. I made a fairly simple space helmet and spent more time and effort on the maps, gave it a simple render, and in all honesty i feel it has come out very nicely. 

my texturing has also come a long way from what i used to do and i can see the mistakes i used to make, granted from now on i wont be making them again. At least i hope not. Regardless, heres some wireframe renders and the finished piece.





Wednesday, 11 April 2012

More sculptris

I have been exploring Sculptris to see what it can do, and also find out how much my laptop can take, which probably isn't the best idea... however, I feel like it's a bit limited in features, but can still produce fairly high-quality sculpts. Considering its free, what more could I ask for. Here is  adragon head i made in about 2 hours... maybe need to speed up a bit :) There is also another feature which, due to my graphics card, I cannot explore, and that is the paint feature. It allows me to paint my models in Sculptris, and really go to town with my models, but unfortunately that wont happen...yet


some textures, not the best...

Better texture, slightly

Thursday, 5 April 2012

Transfer mapping using sculptris

I decided to do a transfer map after creating some test creases on some clothes i made for the boy in the game, and it looks pretty good, the UV mapping wasn't affected so it looks like its a complete success! Wooo!!



mixed normal map and bump, not a good idea
Full  normal mapped figure



Friday, 14 October 2011

Testing Maya

Here's a scene i made quickly with a load of textures, testing Maya's capabilities...along with my laptop's. I did a wheel resting on a rock in some grass, some problems with the grass poking through the rock and the wheel. I've also done my Ipod Nano, again testing shadows and lighting.
Not the best but still n00b at rendering and textures.
Add caption


Thursday, 10 March 2011

Maya Push

This is my maya push i did for the action analysis module. quite well made and quite proud of it, although there are some issues with it but very small niggles. we had to give the block a sense of weight and to go through some pushing poses, which I felt I achieved well.