Showing posts with label sculptris. Show all posts
Showing posts with label sculptris. Show all posts

Wednesday, 11 April 2012

More sculptris

I have been exploring Sculptris to see what it can do, and also find out how much my laptop can take, which probably isn't the best idea... however, I feel like it's a bit limited in features, but can still produce fairly high-quality sculpts. Considering its free, what more could I ask for. Here is  adragon head i made in about 2 hours... maybe need to speed up a bit :) There is also another feature which, due to my graphics card, I cannot explore, and that is the paint feature. It allows me to paint my models in Sculptris, and really go to town with my models, but unfortunately that wont happen...yet


some textures, not the best...

Better texture, slightly

Thursday, 5 April 2012

Transfer mapping using sculptris

I decided to do a transfer map after creating some test creases on some clothes i made for the boy in the game, and it looks pretty good, the UV mapping wasn't affected so it looks like its a complete success! Wooo!!



mixed normal map and bump, not a good idea
Full  normal mapped figure